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Space Armada.txt
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2001-10-17
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Mattel Electronics
INTELLIVISION Intelligent Television
Cartridge Instructions
SPACE ARMADA
(for 1 player)
(for color TV viewing only)
Copyright 1981 Mattel, Inc.
SPACE ARMADA
Start the game and HERE THEY COME -- 4 rows of menacing monsters -- an
armada of trouble! You begin with 6 laser guns and 3 bunkers. The
descending targets drop bombs on you and your bunkers. Hit the elusive red
flying saucer for big points and some damage repair! Every time you clear
the screen of targets, the challenge gets tougher -- more bombs, guided
missiles, and many, many surprises! Fire away!
OBJECT OF THE GAME
Score as many points as possible for shooting descending Space Armada
targets, before any of them "land". Each time a screenful of targets is
cleared a new Armada appears with higher point values...and sometimes new
offensive weapons.
CHECK YOUR EQUIPMENT
[Diagram of Intellivision Console connection.]
MAKE SURE:
Master Component is connected to TV set and power cord is plugged in.
Antenna Switch Box is set at GAME.
TV Set is plugged in and properly adjusted.
Space Armada Cartridge is placed in slot, firmly engaged.
OFF/ON Switch is turned ON.
PRESS RESET BUTTON
Title will appear on TV screen.
ADD OVERLAYS
Find the Space Armada keypad overlay in the cartridge package with this booklet.
Remove Hand-Held Controller from the console.
Insert overlay into the Hand Controller. Make sure the overlay fits tight
and is all the way in. The overlay will be your visual guide in the Space
Armada game.
EXAMINE YOUR CONTROLS
Side Buttons Fires Laser
The Disc moves your Laser Left and Right
Keypad Button 1 Selects Game
Keypad Button 2 Selects Practice Mode
GET READY!
When you see the Space Armada title, press the disc or any button on either
Hand Controller. The screen shows:
Game or Practice?
To start Game Mode, press GAME, then Enter.
If you select PRACTICE MODE, you will be able to play the game at the
beginning, but at a slower speed. (PRACTICE MODE has greater usefulness
when you have cleared the screen a few times and want to get a "replay" of a
more difficult target situation -- see page 11).
At the beginning of the game, you have 32 moving targets, arranged in 4 rows.
You also start with 6 laser guns, one visible in the center of the picture
and 5 more in reserve.
The targets move left and right and the entire Armada descends every time
any target reaches either side of the screen.
To Hit A Target: Move your laser gun left or right by pressing the left or
right half of the Direction Disc...
NOW -- when you're clear of the bunkers, FIRE by pressing any button on the
sides of the Hand Controller. You have unlimited ammunition -- BUT you can
only shoot fast enough to have one laser round on the screen at a time -- so
MAKE YOUR SHOTS COUNT!
THE ARMADA ATTACKS!
The first Armada attack is with white bombs that wiggle as they fall. They
come down slowly enough so that you can move away before your laser gun is
hit. (If you lose all your guns the game is over.)
If you win that battle by clearing all 32 targets from the screen before any
of them reach the ground, you get another Armada. Every time a bomb hits
one of your bunkers, it chips a piece away, and in your second battle your
bunker protection will be reduced.
By the third battle, a new kind of bomb will start to fall. It's longer
than the first kind, and brown. It explodes when it lands, and even a near
miss will take out one of your laser guns.
After a hit, the game pauses briefly. When it restarts, one of your reserve
guns appears and you can resume firing. Normally, your replacement gun
appears in the center. However, if you want it to be located at the left or
right, press that side of the Disc during the pause.
If you keep on clearing the screen, the targets start moving faster, and new
forms of attack take place. There are "guided missiles" -- pulsing violet
projectiles that will fall to earth and move horizontally to blow up your
gun, unless they hit one of your bunkers.
If you fire your laser when you're directly underneath one of these missiles
or brown bombs, you can blow them up in midair -- with a direct hit.
Later on, if you keep clearing the screen, the Armada attack gets more and
more challenging, and introduces some surprises that will always make the
game interesting!
Be prepared, as the game goes on, to confront a variety of battle
situations, including targets that become invisible. You must shoot them
anyway! If you forget to hit any of them, they will reappear when they
land, and the game will be over.
SCORING
Every screenful of targets is worth more than the preceding Armada. The
first set of targets are worth 10 points each; the second set are 20
points, and so on (you do not score any points when you hit a bomb or
projectile). The red flying saucer at the top of the screen gives you bonus
points when you hit it...a random number from 1 to 32, times the current
value of each target. So, hitting the flying saucer in the fifth screen
could give you over 1,500 points!
Hitting the flying saucer gives you something more -- repair of your
most-damaged bunker. This is especially important during the later battles,
when you REALLY need protection from guided missile attacks.
Every time one of your laser guns is hit, the game pauses and you see the
current score, as well as a count of your guns in reserve (a "+" means you
have more reserve lasers than are shown)...
You also get a score update when you finish clearing the screen of targets.
The game is over, and your final score shown, when you lose all your laser
guns, or when any target gets all the way to the bottom of the screen.
USING THE PRACTICE MODE
When the game is over, you can have a replay of the last screenful of
targets and battle situation you played. Press ENTER, then PRACTICE, then
ENTER again. All your bunkers will be restored and you will have 6 laser
guns. The situation will be at a slightly slower speed than it was during
the regular game, so you can refine your strategy and improve your playing
skill. This particular screen will be represented repeatedly, unless you
lose all your guns or allow one of the targets to land.
If you select Practice Mode at the beginning of the game, you'll get the
first screen at a slower-than-normal speed.
Video Game Advantage WWW manual archive -- http://www.io.com/~vga2000